Little Nightmares III marks the next eerie chapter in Bandai Namco’s acclaimed horror adventure series. Developed this time by Supermassive Games, it invites players once more into the distorted dreamscape of the Nowhere — a place where childhood fears take unsettling physical form. You’ll guide two young friends, Low and Alone, as they search for a way out of this world that was never meant for them.

Just Made for Co-op
Gone are the familiar faces of Six and Mono — this time, Little Nightmares III focuses on Low and Alone, two masked companions whose friendship becomes their only defense against the horrors that surround them. Whether played in online co-op or solo with A.I. assistance, both characters bring unique abilities: Low wields a bow and arrow, while Alone carries a wrench.
These tools are used for everything from solving environmental puzzles to fending off threats. Low’s bow can sever ropes or hit distant switches, while Alone’s wrench can smash barriers, operate machinery, or deliver finishing blows to stunned enemies. Many challenges require cooperation — lifting heavy objects, opening blocked paths, or timing puzzle solutions together. This game is clearly designed for two players, and it simply isn’t as engaging when played alone.
While the premise remains strong, the controls quickly feel rather inconsistent. Some actions require holding or dragging instead of simple inputs, and there’s no automatic weapon swap when attempting different actions. The bow also restricts movement — you can’t sprint or jump while aiming — which leads to clumsy combat moments, especially during encounters with flying creatures that demand both precision and tight timing you rarely have.

A World That Feels More Obvious Than Scary
Little Nightmares III opens in a vast desert storm, in a territory of ruins, where a giant terrorizes everyone and everything, before shifting to a series of surreal environments — a decaying funfair, a candy factory, and so on. The atmosphere remains rich, but this entry feels brighter and less oppressive than its predecessors. While the world still oozes dread, some of the charm and grotesque intimacy of the earlier games is lost in the broader, more open designs.
Occasionally, your A.I. companion gets stuck or fails to respond when called for assistance, sometimes even forcing a checkpoint reload. Most puzzles feel simple and repetitive, relying more on observation than actual problem-solving. Combined with minimal environmental clutter, it often becomes too obvious where to go next, robbing exploration of its mystery.
The sound design isn’t particularly remarkable, but on a positive note, Supermassive’s cinematic touch shines through in the lighting and staging. Cutscenes are artistically framed, and the game delivers some strikingly atmospheric visuals, creating moments of genuine unease.

Final Thoughts
Little Nightmares III retains the series’ signature eerie atmosphere and some genuinely unsettling moments. Low and Alone’s co-op dynamic is enjoyable when it works, and the game occasionally delivers striking visuals and cinematic staging.
Yet, inconsistent controls, oversimplified puzzles, and unpredictable A.I. often undermine the experience. The more open environments and obvious paths reduce tension and exploration, making the game feel less compelling than its predecessors. In the end, it captures the series’ mood, but the execution leaves it struggling to fully satisfy.
Additional Information
Release Date: Oct 10, 2025
Reviewed On: PC. Download code provided by the publisher and PR agency.
Developer: Supermassive Games
Publisher: Bandai Namco Entertainment
Official Website: Little Nightmares III
Relevant links: Little Nightmares III on Steam

