At first glance, Bye Sweet Carole looks like something straight out of Disney’s golden age — all grace, charm, and hand-inked nostalgia. But don’t be fooled: beneath its lovingly drawn surface lies a horror tale. You play as Lana Benton, a gentle, almost theatrical orphan who moves with the poise of a storybook princess through the ornate halls of Bunny Hall. Her friend Carole Simmons has vanished without a trace, and it’s up to you to uncover the truth behind her disappearance.
Once Upon a Letter and a Rabbit
What begins as a whimsical stroll quickly takes a darker turn. A mischievous talking rabbit refuses to hand you a letter from the missing Carole clearly meant for you, and a childish game of tag spirals into a nightmare. You’re swept away by a current into a shadowy cave. A mysterious owl with blood-red eyes, a yellow-cloaked ghost, and a dark-coated evil figure stare eerily at you — the ominous tone is immediately set.
Leaning heavily on atmosphere and mystery, the game’s writing slowly reveals a universe where magic and madness coexist. Set in early-20th-century England, Bye Sweet Carole takes its fairytale setup and twists it into something grim and haunting. Lana finds herself in a world where reality and the fantastical have merged — a place crawling with strange creatures, flickering ghosts, and whispers of a greater evil.
The story’s pacing, however, struggles to keep up with its ambition. The dialogue often spells things out too clearly — including the solutions to certain puzzles — and some story beats feel more like exposition than discovery. Still, the world of Bunny Hall and the parallel kingdom of Corolla drip with intrigue and visual storytelling.

From Puzzle to Padding: Clunky Controls
Bye Sweet Carole plays like a blend of a 2.5D platformer, walking sim, and interactive film. You’ll climb ledges, balance across beams, sprint down corridors, and survive countless quick-time events. Some of these cinematic moments are tense and rewarding; others drag on a bit too long. Lana’s health recovers automatically over time, and even in moments of true danger there’s almost always an easy way out, as simply running away, hiding, or taking another path usually works — provided the controls respond quickly, since you often need to jump down while running on stairs.
Along the same lines, failing a QTE doesn’t always kill you — sometimes it simply leads to an alternate route, which adds replay value. However, using the same button for both interaction and skipping cutscenes is not very practical, as the cutscenes often appear midway through the interactive sections themselves.
Beyond the action, there’s a steady rhythm of exploration and light puzzle-solving. You’ll collect and combine objects — a brush to clear dust, keys to open locked doors, a fuse to restore power, and so on. Unfortunately, most puzzles are telegraphed too clearly, with the game practically handing you the solution. Frequently, you’ll backtrack through the same static rooms, repeat identical balancing sequences, and encounter the obvious environmental puzzles that do little to engage. Combined with frequent loading screens between short segments, it gives the experience a sluggish rhythm that undermines its otherwise rich atmosphere.
Mesmerizing Animation, Stumbling Audio
Visually, Bye Sweet Carole is nothing short of mesmerizing. There are subtle stutters in the image, intentional to mimic vintage animation. Every frame looks hand-painted, with movement intentionally mimicking old film reels — slightly uneven but full of life. The character animation is also extraordinary: Lana’s expressions of fear, wonder, and sadness feel perfectly timed, right down to her terrified screams. Equally striking are the environments. Bunny Hall feels like a twisted storybook mansion, while Corolla’s surreal world is filled with painterly detail.
The audio design swings between brilliance and frustration. On the one hand, the voice acting is exceptional, with the performances full of theatrical flair. The orchestral soundtrack is equally impressive, sweeping from haunting lullabies to thundering string sections that raise the hairs on your neck. However, some volume levels lack proper normalization, and the sound effects are also less effective, often cutting off abruptly during transitions between segments and pre-rendered cutscenes.

Final Thoughts
Bye Sweet Carole is a visual masterpiece trapped inside a repetitive game. For me, it’s one of the most strikingly animated horror experiences I’ve ever played, overflowing with atmosphere and crafted with genuine love for classic cinema. Yet, for all its artistic brilliance, its gameplay too often feels padded, predictable, clunky, and overly guided — a missed opportunity to match its world’s depth with equal mechanical substance.
Nevertheless, it’s a unique experiment: a hand-drawn fairytale that dares to scream. Whether you’ll find it enchanting or exhausting depends entirely on how much patience you have for repetition wrapped in beauty.
Additional Information
Release Date: Oct 9, 2025
Reviewed On: PC. Download code provided by the publisher and PR agency.
Developer: Little Sewing Machine
Publisher: Maximum Entertainment
Website: Bye Sweet Carole
Relevant links: Bye Sweet Carole on Steam




