Revenge of the Savage Planet is a satirical sci-fi action-adventure game developed and published by Raccoon Logic Studios Inc., released on May 8 for PC, PlayStation 4 & 5, and Xbox Series X|S.
Serving as a sequel to 2020’s Journey to the Savage Planet, this installment continues the studio’s signature irreverent tone, now with a stronger focus on co-op gameplay, expanded environments, and even more colorful absurdity. Whether you’re exploring alone, teaming up via local split-screen or online multiplayer, or enjoying cross-play across platforms, the game invites you to explore, scan, and prank your way across alien worlds as part of a dubious corporate colonization initiative gone hilariously sideways.

Crash-Landing Into Chaos: A Bigger, Goopier Sequel
Revenge of the Savage Planet kicks off with a cinematic that perfectly sets the tone: you’re awakened from a centuries-long cryosleep only to be immediately fired by your employer, Alta InterGlobal, the largest megacorp in human history. Despite this bureaucratic betrayal, you’re still tasked—unofficially—with leading humanity’s expansion under the umbrella of Project Alta Interstellar.
Rather than one lush alien world as in the original, Revenge of the Savage Planet offers four distinct planets, each brimming with strange biomes, semi-sentient plant life, and exotic creatures that often behave as if they’ve escaped a cartoon nightmare. From sunlit beaches to fungal swamps and vertical cliff cities, the settings are not just bizarre but feel tangibly alive. Every ecosystem feels hand-crafted and interconnected, supporting the game’s themes of exploration and darkly comic survival. Despite the slapstick vibe, there’s a constant thread of sharp social satire running through the corporate communications and lore you uncover.

Jump, Scan, Troll: Satisfying Gameplay With Some Rough Edges
From the start, Revenge of the Savage Planet puts all the essentials in your hands: an intuitive scanner, a 3D printer for gear crafting, and a very enthusiastic AI drone named EKO. Scanning with the right mouse button (or controller equivalent) is quick and satisfying, with a helpful color-coded system that highlights scanned (blue) and to-do (orange) elements. Zoomed-in analysis via the D-Pad adds a layer of detail for puzzle-solving or learning more about the local flora and fauna.
While basic movement and platforming are incredibly responsive—with double jumps, jetpacks, and environmental traversal feeling natural—the lack of a dodge or roll mechanic during combat can make certain encounters feel a bit stiff. Enemy variety is solid, and the game encourages creative use of status-effect goop (lava, slippery slime, poison, etc.) to set traps or outmaneuver threats, especially in co-op. The puzzle segments keep things light yet engaging, often combining environmental scanning with clever object manipulation or navigation-based challenges.
As you progress, you’ll gather essential resources like carbon and aluminum—usually harvested from strange creatures or broken-down plants—unlocking new opportunities for advancement. The grind never feels punishing thanks to the game’s humor and pacing. Tool upgrades feel meaningful, unlocking new traversal or combat options that frequently open up previously inaccessible paths, enhancing the Metroidvania-style loop.

Looks Like a Cartoon, Runs Like a Dream: Visuals, Performance & Sound Design
Visually, Revenge of the Savage Planet shines—both literally and figuratively. Its art style recalls a mash-up of No Man’s Sky and High on Life, leaning heavily into surreal color palettes, exaggerated animations, and bizarre creature designs. Despite the chaos, performance is remarkably stable—even during hectic scenes—thanks to support for DLSS, FSR, XeSS and modern anti-aliasing techniques. Everything looks and runs silky smooth on both high-end PCs and current-gen consoles.
And actually, the audio design is equally sharp. From ambient planet sounds to gooey splats and creature gibberish, the world feels noisy in a good way. EKO, your AI companion, walks a fine line between funny and overwhelming. Much like the talking guns in High on Life, EKO is prone to overacting and constant chatter—but thankfully, both the verbosity and voice can be customized to better suit your taste. Musical cues and ambient tracks support the exploratory tone well, without overstaying their welcome. And, my god, these corporate propaganda videos you unlock throughout the game are THE highlight—delightfully weird, sharply written, and full of Easter eggs for returning players!

Final Thoughts
Revenge of the Savage Planet doesn’t just continue where its predecessor left off—it expands the experience across multiple worlds, layers in meaningful co-op mechanics, and keeps the tone consistently offbeat. It’s not a deep crafting sim or an open-world behemoth, nor does it try to be. Instead, it delivers something refreshingly focused: a tightly-built comedy sandbox where player expression, exploration, and slapstick experimentation take center stage.
There are a few blemishes: combat feels a bit rigid, solo play can feel sparse compared to co-op, and some early resource grind may test your patience. But those are small trade-offs for a game that manages to be both funny and mechanically satisfying without relying on live-service fluff. It’s a rare thing in 2025 to find a game so confident in its weirdness—and even rarer to see it work this well.
Additional Information
Release Date: May 8, 2025
Reviewed On: PC. Download code provided by the publisher and PR agency.
Developer: Raccoon Logic Studios Inc.
Publisher: Raccoon Logic Studios Inc.
Official Website: https://www.savageplanet.games/en-US
Relevant Links: Revenge of the Savage Planet on Steam