After 27 unforgettable hours, the curtain finally closed on Clair Obscur: Expedition 33. True, it often leaned into the theatrical. Bombastic. Stretched to its emotional limits. But then again, so was the Baroque — dramatic and unrestrained. And like the Belle Époque, it is unapologetically grand—layered, decadent, almost operatic in its ambition. This wasn’t merely a game. It was a canvas that pulled me in, until I became the paint itself — lost in every stroke, every shade. And what lingers now is an impression so etched, it will be hard to outshine.

No one could possibly deny it: the level of care and craft that Sandfall Interactive poured into Clair Obscur: Expedition 33 is staggering. Every detail—auditory, mechanical, emotional—has been considered down to the molecular level. So much so that I, a mere mortal soul, often lost sight of the bigger picture, overwhelmed by its richness. But that, too, was part of the beauty. Like staring too long at a Caravaggio: the shadows pull you in, the light blinds you.
Like staring too long at a Caravaggio: the shadows pull you in, the light blinds you.
To my own surprise, in Clair Obscur: Expedition 33, I witnessed more bloodshed than Carrie and Bramble: The Mountain King combined—both in sheer volume and emotional weight. Wounds, bruises, and every manner of greater suffering unfolded on screen, yet always with purpose. Never exploitative. It was tragedy in its purest form, painted in brushstrokes and played out through battle systems.

Speaking of which: the combat system deserves praise all its own. A brilliant hybrid of turn-based structure and real-time reflex tests, it constantly challenged my brain and my instincts. Planning meets presence. Tactics meet timing. A dance as rare as it is exhilarating.
A dance as rare as it is exhilarating. This isn’t digital rendering. This is oil on canvas, brought to life.
And then, the cinematography. I had never seen Unreal Engine 5 sing quite like this. It’s not just visually stunning—it’s evocative. Every scene feels composed, lit, directed with intent. The use of chiaroscuro alone rivals fine art. This isn’t digital rendering. This is oil on canvas, brought to life.

Clair Obscur’s soundtrack, too, is nothing short of monumental—each track distinct, each one deeply stirring. The diversity in style makes you wonder if the score was meant for one game or five. Sometimes, it felt like music lifted from a lost French film—yes, something like Amélie—but deeper, darker, more haunted. That soft, persistent humming wore me down in the best way, yet never lost its power. At moments, it even sounded like dying sopranos serenading the stars. Fragile, yet furious. Hopeful, yet heartbroken.
And then there was the story. I’ll admit it: I didn’t always grasp the sci-fi allegory, the dimensional layering, the arcane vocabulary. But how could I? No one teaches you how to paint your way through a universe this intricate, with lore spilling from every stroke of color. Yet if they did, this would be my canvas of choice.
What I did understand, deeply, was the feeling. The emotional tapestry woven through the characters. Gustave, Maelle, Lune, Sciel… and later, Verso and Esquie. These weren’t just companions—they became family. Not in the biological sense, but in the way shared purpose, sacrifice, and time transform strangers into something sacred. Their pain became mine. Their victories, personal. Even the oddball creatures—the Sakapatatate in their ridiculous suits, the eerie Nevrons straight out of Elden Ring, and the ever-endearing Gestrals like poor Noco—felt like distant cousins I hadn’t seen in years, but instantly adored.
And so now, I sit with the ache. I don’t want to see anyone aggressively wielding a cane, or calling themselves a painter without having earned the right—at least not for a while. Clair Obscur has changed how I see such things. Tender. A little more reverent.
The loyalty we owe to those who came before us, those who will come after us, and those we walk beside. And yes—even to those we’ve lost.
Because beyond all its style, its challenge, its spectacle—what lingers most about Clair Obscur, is its soul. The way it spoke of legacy. Of debts we inherit. Of hopes we plant for future generations we’ll probably even never meet. The loyalty we owe to those who came before us, those who will come after us, and those we walk beside. And yes—even to those we’ve lost.

So where do we go from here? Is this the end of Clair Obscur? Or is there more to come—DLC, a prequel, a sequel? Part of me hopes so. Desperately. Lumière‘s lore is too vivid and too powerful to fade away.
But perhaps that is the very essence of it.
Maybe the universe collapses by design, just as the final note of a symphony fades, or a final brushstroke ends a masterpiece. And maybe its fleeting nature—like all great art—is what makes it un-for-get-table.
Additional Information
Release Date: April 24, 2025
Developer: Sandfall Interactive
Publisher: Kepler Interactive
Website: https://www.expedition33.com